Motion design for the agentic era

The Motion
Engine.

After Effects, Jitter, and Rive were built for one pair of hands at a time. Aristole is built for how motion gets made now — in collaboration with AI, at the scale of a studio.

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scene.graph
TRIGGER viewport:enter ENTITYcard scene.entity() transform · animate opacity · y · ease EXPORTmp460 fpsANIMATE spring(1, 80, 10) duration: 600ms

Built engine‑first.

Every composition is a living model of what exists and how it moves — not a flat recording of what you did. That means AI can work alongside you without breaking anything.

STRUCTURED SCENES

Every element is an object with properties that change over time. Clear, auditable, always consistent — no surprises.

PRECISE CONTROL

Every property is explicit. Every trigger is intentional. Nothing happens by accident, and nothing is hidden from you.

AI IN THE LOOP

Hand your scene to an agent and it works with real understanding — the same model you design in, not a description of it.

Work the way
you think.

01

Node Graph

Connect elements, wire behaviors, design relationships. For complex, reactive compositions where everything affects everything else.

02

Timeline

Sequence your work with precision. Control timing, layer animations, craft the rhythm of a piece from start to finish.

Switch between views at any time. Both reflect the same scene — nothing is duplicated, nothing is lost.

Not a plugin.Not a wrapper around an existing renderer.Not a prompt interface bolted onto legacy software.

The alternative —
rethought from the engine up.

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